SSE Airtricity to reduce gas prices by 8% from April

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"There has to be a better way in line with our history," Isaacman said. "We did not just jump right to Apollo 11. We did it through Mercury, Gemini, and lots of Apollo missions, with a launch cadence every three months. We shouldn't be comfortable with the current cadence. We should be getting back to basics and doing what we know works."

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Another possibility could be for supporting local development flows. Throughout the development of Towerborne, we struggled to find the best approach for this. Flaky backend development environments can have a real impact on content creators who need things up and running to do their work. At the same time, backend engineers need to roll out new features quickly leading to some inevitable friction. One can imagine an approach that gives people the option to use the Native AOT DLL when running the game through the Unreal editor, but interacts with a real backend when running an actual game build.